Dice

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Dice are such odd little things. Sit for a moment and ponder these little guys. You basic die (What a depressing singular form!) is a cube that runs from one to six. Everybody has used these little guys for games growing up, from Trouble to Monopoly. When the dice are rolling well we say they are lucky. When they turn on us then they are cursed. Dice are just a way to get a number without having any say in the matter, so it is interesting that we attribute a sort of personality (lucky or not) to the dice. We have to believe that they are our partners in the games we play, working to lead you to victory or working to screw you over six ways to Sunday. I know that my dice are always going up and down with me.

The most interesting thing about them is the idea that they are what is used to determine the fate. It can be the lives of little plastic warriors or just a single character (Lovingly crafted over the course of a month and destroyed in a single night). A bad rolling streak can doom you. That is the long and the short of it. The plan could be good, the deck could be stacked in your favor, and Fate can still step in and give you a swift kick in the dice bag. The reverse is also true, because a run of good luck can be a gift from on high. The Almighty smiles upon you and nothing can go wrong.



The dice, like the suit, make the gamer.